Custom Card Game Design
I’m back! At least… for a little while. I’ve unfortunately fallen quite a bit behind the schedule that I had set for myself on the design phase of the Caeia block – by this point, my plan had been to be finished with the design of Annihilation and working on developing the entire block as a whole, before releasing the whole thing for playtesting. However, one has to pay the bills, so I’ve been traveling a lot on business.
Now that I’m back, I’m going to try and get back into the design of Annihilation. It’s becoming a slow process, in part because it’s hard to move ahead when, looking behind, you see the issues that need to be resolved. Taking into account playtesting from Caeia and Eldrazi Unleashed, there are some definite weak points that need to be addressed:
This isn’t to say that it’s all bad… there are a lot of things that feel incredibly right at this point.
Today, I resume the design process on Annihilation, trying to keep these things in mind as I move forward. Once I’ve completed the initial design phase, I’ll be going back and looking at the block as a whole, hopefully fixing the problems listed above, plus many others, while strengthening what’s already working. In the meantime, I leave with one quick look at the redesign and development process.
This is Avienne, or at least this was Avienne. Avienne was one of the first cards designed for Caeia, and is still arguably my favorite (being a Green Ramp player at heart). If you’ve read up on planeswalker design at all (and if you haven’t, I highly recommend checking out Antares’ article here.) you’ll notice the problem. While her +1 and -2 abilities work very well together, allowing you to fish up the creature you need one turn, then generate the mana to pay for it the next, her ultimate makes her +1 completely obsolete.
After going back and looking at the set, I’ve finally revisited Avienne and changed her ultimate. While it is, mechanically, a nerf to the card, it makes the card more flavorful and synergetic. I think I can safely say that, barring anything unforeseen, this is the final version of Avienne:
time to get to work on Annihilation! Until next time, take care!