Custom Card Game Design
I have not updated much lately, and most likely will not update much in the near future, as I am working on something else which I am not ready to share right now. But I still plan on finishing my Esparand block. Here, I want to present the first preview of ‘Beginnings’, the reboot of the second set of the block. You can find it here.
Keep in mind that the set is currently a conglomerate of ideas, so it might seem a bit cluttered. I am still uncertain as to which mechanics I want to have in the final set. At this stage, I am focusing on getting the flavor right and designing some random cards. Here are some of the preview cards (previews of the preview so to say):
The new mechanic in Beginnings is Paradox. I am still using my original version, but it might still change during development:
Most cards will have the same atmosphere as in Esparand. The plane is ravaged by the storm, and most of the land is transformed into a lifeless desert. However, the desertification is still ongoing and many islands of green are still left.
Many cards will deal with transcending time, mortality and all that stuff:
Another new mechanic are the split creatures. They represent two versions of the same character existing at the same time due to time travel paradoxes. These are potentially a very bad idea, but also potentially awesome!