Custom Card Game Design
Bottoms Up – Update
May 15, 2014Posted by on
Several months ago I posted about a new MtG project I was working on – a set built around tactical creature combat and built from the bottom up. As a refresher, bottom-up design is an approach to design in which you build a set based on mechanics and synergies, ignoring flavor elements like story and art. This is in stark opposition to the top-down design philosophy that WotC has used to great effect since Innistrad.
Although I’ve been fairly inactive online over the past several months, I’ve not ignored the project and I am fairly close to being done with the initial design phase (That is to say, I’m almost to the point where every card in the set’s skeleton has been initially designed, even if that design may change greatly during the development process). Looking ahead, within the next month or so I will need to begin building flavor for the set and that’s where this post comes in. I’ve been building a set that I feel will be fairly enjoyable to play, but I have no idea what the flavor will be. I have no story, no setting, and no general art style to aim for as of this point, and I was hoping for some input.
I’m not ready to release the whole set file just yet, but these pics should give a decent idea of where I’m going with the set. I’m looking for feedback from anyone willing to give it on what kind of setting the set should be based in. Anyone have any ideas?