Custom Card Game Design
Just a random card today. I haven’t posted in awhile and want to, but I can’t seem to find the time to sit down and actually write something more in depth. While Generals of Dareth is in playtesting/development, I’ve been shifting my design focus to Battlefields of Dareth, the second set of the block. If I’m to be honest, it’s not really where my heart is, designwise. I keep coming up with ideas for the third set, Into Infinity, that I think are going to be a ton of fun. However, I don’t want to skip over set #2 and straight into set #3, even if set #3 is a standalone set.
This card (or a version thereof) will appear in Battlefields of Dareth. Avienne, first seen in Caeia, has traveled to Dareth in search of the Infinity Engine, the fabled Darethan artifact that is said to be able to undo one point in time. She wishes to use it to undo the destruction of her home plane of Caeia, however she finds that the the great Generals of Dareth are already locked in a struggle for the Infinity Engine. If the idea of a planeswalker going back in time to change the past sounds familiar, all I’ll say is I began work on this and posted bits of the planned story far before Tarkir block was announced. :p
Avienne coming from Caeia means that she grew up in a world where colors of mana were completely segregated. Caeia’s inability to unite to fight the Eldrazi being the primary reason the plane fell so quickly, she feels a deep motivation to branch out from her native green mana. Given that she strives to undo the past, her first forays into non-green magic have been experimenting with blue time-magic. That said, she still has ties to who she was in the past. Her +1 ability here mirrors Avienne, Greenspeaker‘s +1 ability (which in turn mirrors Aldrean Greenspeaker‘s ability, given that Avienne was a Greenspeaker of Aldrea before her ascension as a planeswalker), while embracing her newfound multicolor identity. The templating for the +1 ability is, obviously, something not done in printed Magic. I feel (strongly) that this is a better way of templating this type of effect, as it saves rules text space and is more aesthetically pleasing. So there she is – what do you guys think?