Custom Card Game Design
It seems my modus operandi is to do a lot of custom design over the course of a few months, followed by almost nothing on custom design for a few months. Work, family, all of that keeps me busy sometimes. That said, I’m back in the saddle for a little while and rather than continue to slog through Dareth block, I’m taking a detour and working on Khemia instead.
I’ve put out a few posts about Khemia and one of my biggest problems is making the worship mechanic work. I had a few goals with worship –
I’d previously not been able to accomplish this. After last night, I have what I believe will be the final version of worship. Using Soulbound as a template, I’m bypassing memory issues by basically pairing the worshiped with the worshiper. Behold (as always, the numbers don’t matter and need to be developed upon):
Instead of an “activate this ability only on your turn” clause, I’ve made it be a tap effect, which means it can be used during your opponents turn to befuddle combat math, but I’m ok with that. Also, while the worship doesn’t last the entire game, it does last as long as you control both the worshiped and the worshiper, so that’s fun.
And like I said, it opens up design space elsewhere. Such as this card (whose numbers would of course need tweaked before deciding on a final version, but you get the idea):
So, I feel like worship is at a very good place and I’m excited to move forward with Khemia. I’ll be putting up more posts as the design of the set continues. If you’re reading this, is there anything during the design process you’d like to see talked about?
Thanks for reading!